Technical and VFX Artist

Curriculum Vitae

Lange Photo is the London-based studio of commercial photographer Doro Lange.

Curriculum Vitae


Technical Artist and Visual Effects Artist
Gear Games - Da Nang, Vietnam

Assistant Rigger, Technical Artist and Animator for Legends of Runeterra; Visual Effects, Shader Artist and Animator for Tetris World Tour and two unannounced projects.

  • Rigged and animated 2D and 3D characters for Legends of Runeterra.

  • Designed, created and integrated over 100+ visual effects for Tetris World Tour.

  • Developed Flipbook VFX pipelines for Tetris World Tour.

  • Animated over 150 objects in Tetris World Tour.

Sep 2021 - Present


June 2020 - Aug 2021

Technical Artist and Unity Developer
Tokyo Play - Puebla, PUE, Mexico

UI/UX programmer, C# Programmer, 2D & 3D Visual Effects Artist and Shader Artist for Sky Dive Adventure, Home Blast and several unannounced projects.

  • Designed, created and integrated over 250+ visual effects.

  • Optimized, solved and profiled over two hundred bugs over .git configurations.

  • Designed, programmed and integrated assets for the latest versions of Unity.

  • Developed tools and improved current pipelines for programmers and artists.


Apr 2019 - Apr 2020

Diploma with Honors in Game Design
Vancouver Film School - Vancouver, BC, Canada

Game Design Student.

  • Specialized in Art and Programming pipelines.

  • Best Team Project Award Winner.

  • Unsung Hero Award Winner.

  • Excellence in Programming Nominee.

  • Excellence in Level Design Nominee.


Nov 2018 - Mar 2019

Associate Media Coordinator
Consultora Mexicana - Victoria, TAM, Mexico

Narrator, 2D Visual Effects, Vector Artist, and Video Editor for an undisclosed line of educational videos.

  • Designed, composed and edited over thirty company videos on Adobe Premiere and Adobe After Effects.

  • Designed over 400+ icons and avatars.

  • Edited multiple scripts and assisted the creative department with additional assets.

  • Narrated three commercial videos.


Jul 2017 - Jul 2018

Technical Artist and Unity Developer
Tai-Joystick Studio - Mexico City, CDMX, Mexico

UI/UX Programmer, C# Programmer, Font Artist, and 2D Artist for Fluffy World, Tiburcio’s Escape, Fasttü, and other unannounced projects.

  • Designed, programmed and optimized fonts and UI/UX wireframes.

  • Designed, programmed and integrated 2D and 3D assets for Fluffy World, Tiburcio's Escape, and Fasttü.

  • Developed tools in C# for programmers and artists in the Unity Engine.

  • Oversaw a team of three workers and an intern.


Aug 2016 - Mar 2017

Intern Technical Artist and Level Designer
WashaWasha Games - Mexico City, CDMX, Mexico

Game Design, C# Programming, and 3D Modeling Intern. Subsequently hired under contract as a Level Designer for two additional months.

  • Designed and playtested over 200 levels for the game Learning to Code with El Chavo, 40 of which made it to the final product.

  • Proposed and designed new high concept documents.

  • Cleaned up 3D models and C# scripts.

  • Integrated 2D, 3D, audio, and animation assets in Unity 5.


Jun 2014 -Jun 2017

Bachelor of Arts in Interactive Animation with Honors
Middlesex University - London, UK

Interactive Animation Student.

  • Finished a short platforming game.

  • Conceptualized and modeled an alien and a quadruped.

  • Enrolled in 2D and 3D rigging and animation classes.

  • Majored in 2D vector art and animation.


Jun 2014 - Jun 2017

Bachelor of Arts in Game Design
SAE Institute Mexico - Mexico City, CDMX, Mexico

Game Design Student.

  • Enrolled in concept art and 2D art classes.

  • Enrolled in 3D art and animation classes.

  • Enrolled in C# Programming and Unity Introduction.

  • Successfully enrolled and finished two Global Game Jams.

  • Majored in Game Studies.